Virtual Learning Environments and Multimedia


The main purpose of this course is to provide students with the necessary knowledge and skills regarding the use, production and evaluation of educational software. In the theoretical part of the course, the above goal is achieved through the overview, categorization, the systematic study of various applications of information technology in education and the comparison between these applications and the conventional forms of teaching, in the light of the main learning theories. In the practical part, which is the most important part of the course, students have the opportunity to become acquainted with the tools used for the development of such applications.


Objectives

Through working with multimedia application development programs, implementation and examination of specific pedagogical scenarios, it is expected students to: 1. Understand why the technology and particularly information technology has a wide range of applications in education. 2. Understand the importance of critical parameters such as the way of presenting the learning material and interface. 3. Distinguish the steps from concept to implementation. 4. Be able to integrate into their daily teaching practice educational applications.


Prerequisites

Basic knowledge of Informatics and uses of computers. The software that will be used requires advanced computers with advanced graphics cards.


Syllabus

The first lectures are theoretical. The theoretical and technical background that concerns the Serious Games is presented. With the completion of the theory the course bocomes practical and is presented and analysed the use of the platform for making 3D Games. Kodu.

COURSE DETAILS

Level:

Type:

Undergraduate

(A+)


Instructors: Emmanuel Fokides
Department: School of Primary Education
Institution: Aegean University
Subject: Computer Science, Information Technology, Telecommunications
Rights: CC - Attribution-NonCommercial-NoDerivatives

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