Computer Graphics


Basic concepts of computer graphics and applications. Knowledge representation, production and display of three-dimensional data. Transformations and Coordinate Systems. Lighting and color. Texture mapping and applications. Algorithms shading objects. Data structures and application to imaging acceleration. Particle systems (particles). Fundamentals motion (animation). Architectural Design Graphics, Programming graphics processors using vertex and pixel shaders. Graphics API (DirectX and OpenGL). Advanced imaging techniques in programmable graphics processors.


Objectives

Basic concepts of computer graphics and applications. Knowledge representation, production and display of three-dimensional data.


Prerequisites

Non required


Syllabus

Basic concepts of computer graphics and applications. Knowledge representation, production and display of three-dimensional data. Transformations and Coordinate Systems. Lighting and color. Texture mapping and applications. Algorithms shading objects. Data structures and application to imaging acceleration. Particle systems (particles). Fundamentals motion (animation). Architectural Design Graphics, Programming graphics processors using vertex and pixel shaders. Graphics API (DirectX and OpenGL). Advanced imaging techniques in programmable graphics processors.

COURSE DETAILS

Level:

Type:

Undergraduate

(A-)


Instructors: Phivos Mylonas
Department: Department of Informatics
Institution: Ionian University
Subject: Computer Science, Information Technology, Telecommunications
Rights: CC - Attribution-NonCommercial-NoDerivatives

Visit Course Page

SHARE THIS COURSE
RELATED COURSES